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Swishmax 4 tutorial animation1/27/2024 ![]() This methodology covers all things related to development to produce quality interactive learning media software. The research and development methodology used in this study is Research and Development (R & D). The purpose of this study was to develop animation learning media as an alternative self-learning tool to help to master mathematics subjects for students and find out the feasibility of products for mathematics learning. In animation, visualization in the form of images moving on the subject of mathematics becomes one of the things that need to be optimized. This animation media is expected to attract students' interest in learning, especially in mathematics subjects. This media can be used by teachers as learning media. ![]() This research proposes animation as a learning media for students in elementary schools. At the Elementary School level, children still like learning while playing. ![]() The use of technology as a learning medium is very important to attract students' interest in learning. ![]() Whereas at present, technology is growing rapidly. Learning methods in schools tend to use lecture and book models as learning media. ![]()
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